Mount And Blade Warband Max Stats
Warband is the stand-alone expansion to the popular war game, Mount and Blade. The game offers a number of new features, more gameplay and introduced a new faction to the game. While you won't find warband cheats, as there are none available (there are only PC warband cheats) you will find below some Warband tips for Xbox and other console players. For body armor featured in Mount&Blade: With Fire & Sword, see Body armor (With Fire & Sword). Body Armor is any garment worn on the body to protect the wearer from damage. This ranges from ragged shirts to lordly plate armor. The following Item stats have been taken from Mount&Blade: Warband. These are 'normal' body armors that can be purchased from Armor Merchants and can be found with. For the heroes featured in Mount&Blade: With Fire & Sword, see Heroes (With Fire & Sword). For the heroes featured in Viking Conquest, see Heroes (Viking Conquest). For the heroes featured in Bannerlord, see Companions (Bannerlord). Heroes or companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Like the player.
- Mount And Blade Warband Max Stats
- Mount And Blade Warband Max Stats Ps4
- Mount And Blade Warband Max Stats Chart
Mount & Blade 2 Bannerlord Trading Guide
Here you will find all the data you need to make a fortune. In the sheets you will find min/max prices, average prices and buy/sell prices.
Other Mount & Blade II Bannerlord Guides:
Trading playstyle
In Warband I loved to trade first to collect insane amount of money. Then I never have to worry about being poor again. I used an Excel-sheet to mark some prices and get some raw data. If you want to play like me and want to just spend 100 days jumping from town to town collecting load of money, keep reading.
Is trading best way to play?
If you want to be the ruler of the world without lowering difficulty. Yes.
If you want to play for fun. No.
In fact I’m going to warn you. Trading play style might get boring. You will just jump from town to town buying and selling. Literally. No interesting fights or castle invasions.
When should I end trading?
That’s the hardest question. This is up to you, if you want to play just for the fun of trades, go ahead and do it. But after a certain point factions will go nonstop war with each other. That will affect the prices an they will go up like crazy. You should be able to collect at least 500,000 denars before that. It should be more than enough not to worry about money ever again.
Can’t I just follow games own green and red prices?
If you want to do so. After gathering the data I found that my values are pretty close to games green/red price values.
Buy mules.
Every mule you find! I had 100,000 inventory space before I stopped trading and started actually playing the game. Remember that the more troops you have the faster you move once mules start to slow you down.
Data in sheet
How is data collected?
Data is collected by the price that town is buying. If town was out of stock, I sold them one of each missing goods. Quit trading screen and reopened. Then typed in the price. I know this might make it less accurate but its the only way to find out prices in places that will never get the good to sell.
Is the data accurate?
Mostly yes, but not always. Data is collected from my first 100-150 days. After this game becomes endless war and prices go up. Also each time you start a new game things may change.
Should I follow BUY and SELL instructions?
I added BUY < and SELL > but they are just to give you perspective. DO NOT follow it 100%. Make your own decisions. Mostly I kept this to keep track where I should sell stuff, not buy. It helped me to plan a way, not just go randomly around world. If you have big stacks of items and can’t find high price enough, sell for cheaper. I usually bought for price BUY < and mostly sold for minimum of BUY < making profit minimum of 1. Trust me, you should do this or else you end up carrying 2000 flax with no buyer like I once did.
Goods
Quick view for them who don’t want to use the sheet:
Fish | Grain | Grapes | Meat | Butter | Olives | Cheese | Beer | Dates | Wine | Oil | Clay | Wool | Flax | Hardwood | Linen | Tools | Salt | Hides | Iron Ore | Pottery | Cotton | Silver Ore | Fur | Velvet | Leather | Jewelry | Hog | Sheep | Cow | |
MIN | 4 | 5 | 7 | 11 | 9 | 7 | 12 | 21 | 18 | 19 | 26 | 8 | 17 | 4 | 7 | 21 | 28 | 16 | 24 | 16 | 25 | 28 | 44 | 32 | 65 | 79 | 144 | 15 | 23 | 52 |
BUY < | 13 | 10 | 20 | 23 | 22 | 26 | 34 | 39 | 47 | 62 | 79 | 21 | 44 | 10 | 19 | 45 | 56 | 39 | 45 | 48 | 68 | 85 | 127 | 111 | 138 | 155 | 251 | 50 | 70 | 145 |
AVG | 18 | 14 | 25 | 32 | 31 | 33 | 47 | 56 | 61 | 82 | 104 | 26 | 56 | 15 | 27 | 66 | 74 | 46 | 63 | 63 | 88 | 98 | 154 | 142 | 178 | 193 | 317 | 62 | 99 | 218 |
SELL > | 23 | 18 | 30 | 41 | 41 | 42 | 60 | 71 | 74 | 104 | 128 | 32 | 68 | 19 | 35 | 88 | 93 | 54 | 81 | 80 | 109 | 113 | 187 | 174 | 222 | 232 | 385 | 76 | 126 | 288 |
MAX | 35 | 31 | 66 | 69 | 77 | 84 | 119 | 144 | 145 | 213 | 321 | 50 | 118 | 37 | 64 | 220 | 158 | 96 | 185 | 145 | 232 | 172 | 382 | 400 | 385 | 435 | 717 | 114 | 201 | 603 |
WIN | 10 | 8 | 10 | 18 | 19 | 16 | 26 | 32 | 27 | 42 | 49 | 11 | 24 | 9 | 16 | 43 | 37 | 15 | 36 | 32 | 41 | 28 | 60 | 63 | 84 | 77 | 134 | 26 | 56 | 143 |
TOWNS | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 | 53 |
The sheets
Here is link to Google Sheets raw data.
How to use the sheet?
“MIN” = Minimum value for which goods are sold.
“BUY <” = Buy for lower than this to make profit.
“AVG” = Average price of goods worldwide.
“SELL >” = Sell for higher than this to make profit.
“MAX” = Maximum value for which goods are sold.
“WIN” = Profit made for buying at BUY < and selling at SELL >.
“TOWNS” = How many town are included. This is only needed if you want start over. None of the numbers are accurate before this reaches 53.
Next you will find the data sheet. On the right side of each town you find two prices for each good; top price is lowest and bot price is highest. Starting from first, Akkalat sells fish sometimes for 17 and sometimes for 25 and always for price between them.
When scrolling down you can find averages. Here you can check which town sells for lowest or highest price. For example if you have ton of fish on you, you should go to Chaikand.
How to create my own sheet?
Click File > Create copy or copy paste all the formulas into your own Excel. Don’t forget to copy “Averages” sheet too!
It’s end. I hope “Mount & Blade 2 Bannerlord Trading Guide” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
Mount And Blade Warband Max Stats
More of this sort of thing:
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Weapons
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]
- Original Mount&Blade
Attributes | Proficiencies | Skills | Gender |
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- Warband
Attributes | Proficiencies | Skills | Gender |
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Your father was...[edit]
Father | Attributes | Skills | Proficiencies | Equipment |
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Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Mount And Blade Warband Max Stats Ps4
Early Life[edit]
Early Life | Attributes | Skills | Profiencies | Other |
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Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Adulthood[edit]
Occupation | Attributes | Skills | Proficiencies | Equipment |
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Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason for adventuring[edit]
Reason | Attributes | Skills |
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Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Point distribution[edit]
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]
Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]
In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
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